Legends Never Die John Prine 1946 2020 Thank You For The Memories Signature Shirt
And Ships, Greatswords, Ciri (if someone actually plays her), Wild Boar, Axemen, Cerys, Knight Elects, Farseers, Revenants, Impera dudes and possibly more. Obviously not equally potent in all cases. Locks aren't bad in a lot of matchups and really good in those that have targets (since there'll be an abundance of them) ... it's just that apart from 2 factions locks don't do much or anything in the rest of your games even if they're really powerful (like vs. Alchemy or ST without Ambush cards). Olgierd/Morkvarg, Wild Boar. Locking also disables a unit without putting it in graveyard which is useful when playing against decks that use rezzes.
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